Introduction

 Basic Quake

 Advanced Techniques

 Artifacts

 1on1 Strategies

 E1M2 Guide

 DM6 Guide
DM6 Intro
Sounds
Teleporting
Strategic Spots
Tactics
Level Control

 DM6 Guide Part2

 DM3 Guide

 DM3 Guide Part2

 DM3 Guide Part3

 DM2 Guide

 DM2 Guide Part2
 


Movement and Methods - Double Teleports
    There are double teleports, and there are double teleports. Knowing how to do a "true" double teleport can be a huge asset to your game. Double teleports can be extremely useful for both offense and defense purposes.
 
What is it?
    A double teleport is the skill of going through a teleport twice really quickly. When going through a teleporter, Quake automatically adds forward momentum as you come out of it. Thus, even if you are holding the backwards key down while coming out of the teleporter, you still have to wait for the momentum to carry you forward before you can back up and go through the teleport again. This wastes precious time, as well as makes you an easy target while trying to go back into the teleporter. If executed properly, the double tele will eliminate that forward momentum, thereby enabling you to go through the teleporters instantaneously. See demo.
 
How to do a double teleport
    There is basically only one way to double teleport, although there are several slight variations that can make it easier to do.

    Here's how:
    1. Hold down forward as you're going through the teleport
    2. The instant you step through, make a quick 180 degree turn, while still holding down forward.
    3. As you're doing step 2, you should be on your way out of the first teleporter, but facing back in and walking towards it.
    4. If done correctly, you'll go back through the teleporter without actually having to come out of it (due to Quake physics).

    Some of the variations include also using strafe in conjunction with forward. This essentially allows you to make less than a 180 degree turn to get into the teleporter.

Advantages
    The obvious advantage of using a double teleport is that you can go through teleports three to four times quicker. Why is that important, you ask? Well, not only does it save precious time, it also lessens the time you spend in or around the teleporter; thus, your chances of being telefragged are lessened considerably. Going through teleporters quickly also has an additional benefit. Assuming your opponent knows where you are and your only way out is through the use of a teleport, then your opponent will likely be waiting at the other side of the teleport. When you come through, he'll have a rocket waiting for you square in the face. Through the use of a double tele, you should be gone by the time he sees you and hits the fire button.

    Example: The best example of taking advantage of the double tele is when you're trapped in the lightning gun hole. Since it takes a while to open up the floor panel to the gun, the enemy usually has enough time to prepare for you to teleport out after you've dropped in. Use a double tele here - it should bring you to the GA room unscathed. See demo.

    Although the double teleport is a great tool for defense and evasion, it is equally as effective a tool when used for offense and reconnaissance. Its speed can get you in and out of battles quickly, similar to the German "Blitzkrieg" attacks. See demo.

 
Advanced Tactics with Double Teleports
    Use this tactic when you're in the lower area, and your opponent is in the 100% health room. You can be anywhere in the lower area - When you can see your opponent in the 100% health room, shoot a couple of rockets at him. As soon as you've fired them, do a double teleport through the middle teleporter. Usually, the enemy will be watching or trying to avoid the rockets that you shot at him. He won't be expecting anyone to be coming out of the teleporter behind him. This also works well for people standing in the tunnel. See demo.

Next: Strategic Spots





Sounds - Make or Break Your Game
Strategic Spots