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Covering the Basics
Arguably the most popular deathmatch map in Quake today, "The Dark Zone" (DM6) offers a balanced playing field that is seen so rarely nowadays in one-on-one maps. Being that it is the most popular map, it is also the most often played; and thus, strategies do not vary greatly amongst different players. What usually separate the winners and the losers are the little things - the tricks, traps, and element of surprise that can turn the tide of the game in a single stroke. Here, in this strategy guide, we will pick apart DM6 until every strategy is laid out, every trick and trap is unmasked, and every hiding spot is found.
Items Available
Weapons
- 1 Super shotgun (SSG)
- 1 Nail-gun (NG)
- 1 Super Nail-gun (SNG)
- 1 Grenade launcher (GL)
- 2 Rocket launchers (RL)
- 1 Lightning gun (LG/Shaft)
Artifacts
- 1 Ring of Shadows (Invisibility/Eyes)
- 1 Super mega health (100% health)
Armor
- 1 Green armor (GA)
- 1 Red armor (RA)
Important Areas of DM6
(in no particular order):
 Green armor room (GA room)
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 Lightning packs corridor
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 Grenade launcher platform Upper ring (GL platform)
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 Red armor room (RA room)
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 Lower area
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 Lightning gun hole (LG hole)
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 Tunnel
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 100% Health room (100% room)
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Areas to Control
(in order of importance):
1. Red armor area
2. 100% health area
3. Green armor area
4. Grenade launcher platform
5. Lightning gun hole
6. Lower area
Respawn Spots
(in order):
The Key to the Level is… the Red Armor room
Without a doubt, control of the RA room is and always should be the focus of a DM6 game. Check the "Controlling the Level" section for more details.
Next:
Sounds - Make or Break Your Game
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