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Catching the YA Thief
If you're in the YA room and you hear the spikes, you know that your opponent
is coming through the backside. Wait a few seconds, then launch a few rockets
down the hall towards the spikes. If you hit him, he'll most likely turn
around and go back to the green armor/super shotgun area. To intercept him,
drop down into the water and go through the teleporter. It will take you to
the green armor, where you'll appear directly in front of him. Don't go through
too quickly - if he hears you teleport, he'll turn around and go back through the
spikes to the YA. Unfortunately, there is no way of intercepting him if he does
that.
Otherwise. . .
If he's trying to sneak in from the water, stay up on the ledge and shoot down
on him. If he turns around and heads back to the green armor area, drop down
into the water and fire a few rockets after him. Go through the teleporter,
as you did in Situation 1. You now have two choices. To stay on top and shoot
rockets down on him, or drop down in the water and take him head on. If you
stay out of water, you may not be able to finish him off. It'll be hard to see
him without being in water. If you choose to drop down, make sure you don't do
it too early to give him enough time to turn around towards the YA. If you do
it correctly, you'll drop down in the water right in front of his face - you
should have better armor and more health than he does, as well as the element of
surprise.
Next:
Spawns and Hiding
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