Introduction

 Basic Quake

 Advanced Techniques

 Artifacts

 1on1 Strategies

 E1M2 Guide

 DM6 Guide

 DM6 Guide Part2

 DM3 Guide

 DM3 Guide Part2
DM3 Intro
Positions
Rocket Guy
Quad Guy
RA Guy
Strategies I
Take Control
Cover Fire

 DM3 Guide Part3

 DM2 Guide

 DM2 Guide Part2
 


Red Armor Room Keeper
    Areas Covered

    RA Room/Hallway/SNG area/Eyes platform
    Although not directly in the heat of the action, the RA guy is still extremely important to total domination of the map. His control is mainly in the RA area, but occasionally includes the SNG area as well. He is actually the last important piece of the puzzle that cannot be missed in this strategy. Here are some reasons why the RA is so important:
     
    1. When someone escapes the RL area with a RL, where does he almost always run to?
    The answer is… the RA room. Why? Simply put, they have nowhere else to go. When the RL area is secured by the other team, and you manage to sneak out, you certainly won't be able to stroll up the stairs and into the YA room. You don't want to take on the other team with just 0/100, so where can you go to get armor? Yup, the RA room.
     
    2. Is any enemy with 0/100 and SNG a big threat, if you have 150/100 and a RL? No. But is an enemy with 200/100 and SNG a big threat? YES!
    That is why it is so important to keep the RA away from the enemy. When you have control of the RL area, the less enemies that are attacking with 200/100, the better.
     
    3. Where do people usually go after they get a SNG, or if they respawn in the hallway between SNG/RA?
    You guessed it… the RA again. By taking away the RA, you essentially take away one half of the map.
     
    4. Where do people usually go after they fight in the mound area, and need health/armor?
    I hope you guys get the point. J Being the RA, you'll have the ability to pick them off while they are hurt. The main strategy is to keep the RLs away from your opponents. If you let them get regrouped when they are hurt, they'll come back after you with 200/100 and RL, which can be devastating.
     
    What does it take to be a RA guy?

    The RA guy should be a highly skilled player, who has a lot of individual skills. Since the RA guy is usually alone and rarely comes out of his hole (unless the RL area is lost), team-play skills aren't quite as important with him. Obviously, it is still an asset to have a RA player who is team-oriented; however, this is a good place to put those players on your team who are awesome, skill-wise, but can sometimes be a little trigger-happy. They can do little damage to their own team this way, but can still contribute greatly to the overall success. Their skills needed are similar to that of the quad guy, though there is one minor change:
     
    1. Quick recognition of teammates in the dark - The RA room has very dark areas, so it's extremely important for the RA guy to know at all times where his teammates are, so that he'll know who and what to shoot at. A bind that says "I'm coming into the RA room!!" can be extremely helpful.


Next: 2 at RL, 1 at RA, 1 at Quad





Quad Damage Keeper
2 at RL, 1 at RA, 1 at Quad